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Speed bonus


speed bonus

Any creature with a speed of 5 feet or less cant take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.
Flaming Upon command, a flaming weapon is sheathed in fire.
Combat Maneuver This is an action taken in combat that does not directly cause harm to your opponent, such as attempting to Trip him, Disarm him, or Grapple with him.
Base Attack Bonus, a base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combinations thereof).TPK TPK stands for Total Party Kill a sometimes accidental result of a poorly designed encounter by the GM, or poor decision making by the players, a combination of the two, or simply, bad luck and dice rolling.Adamantine Dagger This nonmagical dagger is made out of adamantine.Ability scores, AC, attacks, damage, speed Belt of giant strength Magic weapon Inherent Ability scores Manual of bodily health Wish Insight An insight bonus improves performance of a given activity by granting the character an almost precognitive knowledge of what might occur.There are three types of levels.Only melee weapons can be vicious.Moderate enchantment; CL 7th; Craft Magic Arms and Armor, speak with animals ; Price 18,650 gp; Cost lotto zahlen eurojackpot 15 06 18 9,325 gp 746.Effects or areas that suppress or negate magic have no effect on extraordinary abilities.Instead of rolling 1d20 for the check, just calculate the result as if the die had rolled.Strong evocation; CL 12th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball ; Price 2 bonus.When the amount of nonlethal damage a creature has taken exceeds its current hit points it gains the unconscious condition.When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before disappearing entirely.Spells or effects with any of the descriptors acid, cold, electricity, fire, or sonic typically deal energy damage.Hardness and Hit Points Each 1 of enhancement bonus adds 2 to a weapons or shields hardness and 10 to its hit points.Throwing This ability can only be placed on a melee weapon.Duration of Rest HP Recovery Ability Damage Conditions Magic 1 hour (complete rest) Exhausted reduced to fatigued 8 hours 1 hp x character level 1 point for each affected ability Fatigued reduced to nothing.Circumstance A circumstance bonus (or penalty) arises from specific conditional factors impacting the success of the task at hand.Generally in the course of one turn, a character can perform one standard action, one move action, one swift action, and a number of free actions.Energy Damage Energy damage is typically dealt by spells (usually evocation spells such as fireball or cone of cold ) and typically deals hit point (hp) damage, but unlike damage dealt by weapons or natural attacks, damage reduction usually is not effective against.Javelin of Lightning This javelin becomes a 5d6 lightning bolt when thrown (Reflex DC 14 half).Subpages Alchemist's Bullet Arachnid's Fang Arrow of Charming Arrow Slicer Arrow Splitter Assassin's Blade Assassin's Dagger Avalanche Sling Staff Axe of Felling Axe of Forced Life Banshee's Howl Bastard's Sting Battleaxe, Adamantine Beast Wrestler's Gauntlets Beaststrike Club Biting Bracelet Blade of Binding Blade of the.




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